Aron's IOS Game Development Adventure
Sunday, September 29, 2013
A snake is born
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Today I went into the algorithm part of the snake game. Exactly how do we manage the snake segments as they grow in number, and change direc...
Progress - got a ball to follow gestures on the screen
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This is super rudimentary, but somewhat encouraging. The little green ball which will very soon hopefully turn into a snake is now actually ...
Friday, September 27, 2013
IOS Dependency Injection vs Singletons
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Having lived with dependency injection for most of my professional Java programming career, it seemed natural for me to seek out similar sol...
Gesture Control - Swiping!
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This is pretty cool. Lots of pre-built goodness in IOS6 that makes swipe gesture recognition a snap. This is essential for the snake game co...
A super userful blog on getting started with GLKit
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Apparently, the way to go if you're wanting to learn how to start with OpenGL without going direct to the nitty gritty is to use GLKit. ...
Amending the Snake Game with Lazers design
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After talking with some folks, it seems like the game design could be tweaked a little bit: The lazers can be used to slice your own bod...
Learning Objective C
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The first thing that I had to do was learn Objective C. Coming from a deep background in Java, I find the language at once familiar and at t...
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